Devlog July 10th - Settings menu
Welcome to the first devlog of July!
This period we have added some dialogue and a fight in the north eastern part of the Northern Hills area.
We also added a new variety of goblin
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| The exact position of the enemies will be updated in the future. For now we were focused on the dialogue. |
We then started creating menus for our game. We started with the Main menu and the Settings menu.
For reference, when the period started, our main menu looked like this
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| The old menu was transparent and so the game world is visible behind the buttons. |
This menu was very basic and used default buttons and fonts from the Unity engine. We always intended to replace it with a better menu that fits the aestetics of the rest of the game.
Here's the new and improved main menu:
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| The background was originally drawn for our Steam store page, but we intentionally drew it so it could serve as a menu as well. |
Sharp-eyed readers will notice that we now have four buttons rather than three: That's simply because we didn't have an exit button. Before, there was no way to exit the game beyond system shortcuts like Alt+F4. Now, we have a "save and exit" button and as the name implies, it will even save the game. The save will be called Autosave and can be found in the Save/Load menu.
Next, we upgraded the Setting menu. Again, let's start by looking at the old menu:
Similarly to the old main menu, this is very bare-bones. It only has toggles for disabling music and sound effects, and a "Controls" button that will lead to a different menu.
Let's have a look at the new menu:
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| We drew every button, slider and checkmark in our style to ensure that they fit the style of the rest of the game |
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| We had to add a scrollbar because there isn't enough room on the screen for these big buttons. |







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