Devlog June 12th - New abilities and popups
Welcome to the first devlog of June!
We have been continuing work on the Northern hills, and have now completed the intro cutscene. This cutscene serves to introduce many characters and so it required quite a bit of work.
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| When the player enters the area, there's some dialogue, then a fight and then some more dialogue before the player can explore freely. |
Next up, we started to create the combat abilities for the new characters. We also made some general improvements to the way combat abilities work and are displayed.
We already had abilities that could summon combatants into the battlefield. However, there were no way to see what the summoned combatants would be like. The player would have to use the ability and only then would they be able to see the result.
In a turn-based game like this is, it is nice to be able to plan out your actions ahead of time. Therefore we prioritised improving the popups so now the player can click and see all the stats and abilities of the summoned combatant.
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| On the left is the popup for the ability, and clicking the summon button opens a new popup with information about the combatant |
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| Here's a popup of the Muddy ability that Marius gets on the left. It creates a tile of Mud. Clicking the button will open a new popup explaining what Mud does. |
Now the player can click a button in the popup for the ability and open a new popup explaining what the ground effect does. This is actually a completely new type of popup, since we didn't have popups for ground effects before.
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| We have given the flying ability to Kara |





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