Devlog dec 26th - Final Companions
Welcome to the second devlog in December (and the last one for the year)
Last update we got a bit behind on creating some characters due to illness. But now we've created them, so here they are:
First is this Lycan (That's what we decide to call these wolf-persons who live in the game's world), who is worried about her little sister. She's too poorly to go look for her herself.
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| Finding the little sister is going to be one of the side quests in the game |
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| The two sisters uses the same colours |
Next op, we have two characters who will join the party. Alexia is a strong and proud minotaur.
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| For Alexia, we've so far drawn the portrait, four combat poses and a walk animation consisting of 12 images. |
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| We added a shadow to Kara's images to make it clear that that she's floating above the ground. If we find the time, we could go through all older images and add shadows as well |
We've started to implement some of the abilities the companions will have, starting with Thecla, a priestess with lightning powers.
Thecla starts out with two abilities: One is a ranged attack called Zap, which deals Air aspected damage. It also gives a buff to the enemy that reduces the damage from further Air attacks.
The second is a melee attack that deals damage and also removes the buff. The idea is to incentivise switching between the two abilities. All the abilities that Thecla gets will probably tie into this kind of mechanic in one way or another.
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| Try try to make the Ability popups as clear as possible, so the player understands how the ability works. Hopefully we succeed, otherwise we can adjust the descriptions based on player feedback |
The parts of the game that handles adding and removing buffs had to be expanded a bit to make this work correctly.






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