Devlog jan 24

 Welcome to my second january devlog!


This is the first devlog where I've done programming on the game. I decided to start with the turn-based combat.

I've set up a battlefield with hexagonal tiles, and each tile can hold multiple combatants. The smaller the combatants, the more can fit in a tile. I've added a system for detecting the user input and clicking tiles and combatants.

You can share a tile with any allied combatant as long as there's room in the tile. You cannot share a tile with enemies.

I drew the art assets in a few minutes. For now, I just want some examples of combatants so I can get at feel of how the game plays. Once the game is a bit closer to be completed, I plan to go through and redraw all the art. So the game will likely look very different in the end. Please regard all art as temporary :)


Then I wanted to make it possible to control the camera and went down a little bit of a rabbit hole making the keys rebindable, which also required me to make a few menus.

The menus are functional but (for now) very basic looking. 

But I know I'll want to make menus and rebindable keys at some point anyway, so I don't mind that I did it this week.

I hope you liked this update.
Next, we'll work on making the combatants move around and attack each other. The next update will be on Friday the 14th of February. Talk to you then!








Comments

  1. Super exciting! As a fan of similar games this is definitely something interesting to follow the progress of =)

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